FOX/ObjCryst++
1.10.X (development)
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2D Vector library (Blitz++ mimic) for ObjCryst++ More...
Classes | |
class | ListInitializer |
class | ListInitializerSwitch |
Public Member Functions | |
CrystMatrix (const long ySize, const long xSize) | |
CrystMatrix (const CrystMatrix &old) | |
void | operator= (const CrystMatrix &old) |
void | reference (CrystMatrix &old) |
long | numElements () const |
long | size () const |
T | sum () const |
T | min () const |
T | max () const |
long | rows () const |
long | cols () const |
T * | data () |
const T * | data () const |
void | resize (const long ySize, const long xSize) |
void | resizeAndPreserve (const long ySize, const long xSize) |
void | operator*= (const T num) |
Element-by element multiplication (array-like) | |
void | operator*= (const CrystMatrix &vect) |
Element-by element multiplication (array-like) | |
void | operator/= (const T num) |
Element-by element division (array-like) | |
void | operator+= (const T num) |
Element-by element addition (array-like) | |
void | operator-= (const T num) |
Element-by element substraction (array-like) | |
CrystMatrix | Mult (const CrystMatrix &rhs) |
matrix multiplication (linear algebra) | |
ListInitializerSwitch | operator= (const T num) |
T | operator() (const long i) const |
T | operator() (const long row, const long col) const |
T & | operator() (const long i) |
T & | operator() (const long i, const long j) |
CrystMatrix | transpose () const |
Private Attributes | |
T * | mpData |
long | mNumElements |
long | mXSize |
long | mYSize |
bool | mIsAreference |
2D Vector library (Blitz++ mimic) for ObjCryst++
The CrystVector library is not a new array computation library, despite the appearances. ObjCryst++ should used the Blitz++ array library , which yields excellent performance and simple array expressions. Unfortunately, the memory required to compile the library using gcc is far too high to be reasonable when using complex expressions and optimizing code. So until this has changed, The CrystVector and CrystMatrix library have been created, and these emulate (supposedly exactly) the Blitz++ interface (but not the smart handling of mathematical expressions, so pointers must be used). For documentation about these two libraries you should read the Blitz++ documentation. CrystVector and CrystMatrix use the same kind of storage in memory.
You can use CrystMatrix_REAL, CrystMatrix_long,etc... to declare 2D vectors. Macros ensure (well, should) ensure compatibility with Blitz++. (as of april 2001 support of blitz++ is broken).
Definition at line 339 of file CrystVector.h.