FOX/ObjCryst++  1.10.X (development)
CrystArray3D< T > Class Template Reference

3D Vector (Blitz++ mimic) for ObjCryst++ More...

Public Member Functions

 CrystArray3D (const long zSize, const long ySize, const long xSize)
 
 CrystArray3D (const CrystArray3D &old)
 
void operator= (const CrystArray3D &old)
 
void reference (CrystArray3D &old)
 
long numElements () const
 
long size () const
 
sum () const
 
min () const
 
max () const
 
long rows () const
 
long cols () const
 
long depth () const
 
T * data ()
 
const T * data () const
 
void resize (const long zSize, const long ySize, const long xSize)
 
void resizeAndPreserve (const long zSize, const long ySize, const long xSize)
 
void operator= (const T num)
 
void operator*= (const T num)
 
void operator*= (const CrystArray3D &vect)
 
void operator/= (const T num)
 
void operator+= (const T num)
 
void operator-= (const T num)
 
operator() (const long i) const
 
operator() (const long depth, const long row, const long col) const
 
T & operator() (const long i)
 
T & operator() (const long depth, const long row, const long col)
 

Private Attributes

T * mpData
 
long mNumElements
 
long mXSize
 
long mYSize
 
long mZSize
 
bool mIsAreference
 

Detailed Description

template<class T>
class CrystArray3D< T >

3D Vector (Blitz++ mimic) for ObjCryst++

The CrystVector library is not a new array computation library, despite the appearances. ObjCryst++ should used the Blitz++ array library , which yields excellent performance and simple array expressions. Unfortunately, the memory required to compile the library using gcc is far too high to be reasonable when using complex expressions and optimizing code. So until this has changed, The CrystVector and CrystMatrix library have been created, and these emulate (supposedly exactly) the Blitz++ interface (but not the smart handling of mathematical expressions, so pointers must be used). For documentation about these two libraries you should read the Blitz++ documentation. CrystVector and CrystMatrix use the same kind of storage in memory.

You can use CrystArray3D_REAL, CrystArray3D_long,etc... to declare 3D vectors. Macros ensure (well, should) ensure compatibility with Blitz++. (as of april 2001 support of blitz++ is broken).

Definition at line 492 of file CrystVector.h.


The documentation for this class was generated from the following files: