FOX/ObjCryst++
1.10.X (development)
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Base class for all displayed ObjCryst objects (with a title, and a sizer to stack objects). More...
Public Member Functions | |
WXCrystObj (wxWindow *parent, int orient=wxHORIZONTAL, bool showName=true) | |
Constructor, with a. | |
void | OnToggleCollapse (wxCommandEvent &WXUNUSED(event)) |
Only display the title, and collapse everything else. More... | |
virtual bool | OnChangeName (const int id)=0 |
When a WXFieldName has been changed by the user, it is handled here. More... | |
virtual void | CrystUpdate (const bool updateUI=false, const bool mutexlock=false) |
Get new values to be displayed from the underlying object, and raise flag if an UI update is necessary. More... | |
virtual void | UpdateUI (const bool mutexlock=false) |
Update the User Interface, if necessary. More... | |
virtual void | OnEnable (wxUpdateUIEvent &event) |
virtual bool | Enable (bool enable) |
virtual void | AddChild (WXCrystObjBasic *pChild, bool doBottomLayout=true) |
Notify that a new children has been added, also adding it to the correct sizer (which can be the top sizer or not). More... | |
Public Member Functions inherited from ObjCryst::WXCrystObjBasic | |
WXCrystObjBasic (wxWindow *parent) | |
Constructor. | |
virtual | ~WXCrystObjBasic () |
Destructor. | |
wxDEPRECATED (virtual void BottomLayout(WXCrystObjBasic *pChild)) | |
Redo the Layout for the object and ask parent to take it into account. More... | |
void | AddedToList (WXCrystObjBasicList *list) |
void | RemovedFromList (WXCrystObjBasicList *list) |
virtual bool | Layout () |
virtual void | SetToolTip (const wxString &tip) |
Set tooltip for this window. More... | |
Protected Attributes | |
wxBoxSizer * | mpTopSizer |
Top sizer including the title and WXCrystObj::mpSizer. | |
wxBoxSizer * | mpSizer |
Sizer including all sub-objects. | |
WXFieldName * | mpWXTitle |
The title. | |
bool | mIsExpanded |
To be used for collapsing the sub-objects. | |
WXCrystObjBasicList | mList |
All windows but the title and collapse button are in this list. | |
wxButton * | mpCollapseButton |
The collapse button. | |
Protected Attributes inherited from ObjCryst::WXCrystObjBasic | |
WXCrystObjBasic * | mWXCrystParent |
Parent, if a WXCrystObjBasic itself. | |
bool | mIsShown |
Is the the window currently shown ? | |
bool | mNeedUpdateUI |
Do we need to update the display ? | |
CrystMutex | mMutex |
Mutex used to lock data when preparing to update the UI in non-main thread. | |
std::set< WXCrystObjBasicList * > | mvpList |
WXCrystObjBasicList which are aware of this object, and which should be told on destruction. More... | |
Base class for all displayed ObjCryst objects (with a title, and a sizer to stack objects).
A button (which should be used to collapse the object) is used to create an indentation for the sub-objects.
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virtual |
Notify that a new children has been added, also adding it to the correct sizer (which can be the top sizer or not).
doBottomLayout | ask for a new Layout of the window and of its parents. |
Reimplemented from ObjCryst::WXCrystObjBasic.
Definition at line 855 of file wxCryst.cpp.
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virtual |
Get new values to be displayed from the underlying object, and raise flag if an UI update is necessary.
The actual GUI update is not made here. UpdateUI() should be called separately, from the main thread.
updateUI | if true, this will call UpdateUI, either directly (if in the main thread), or by sending a message. |
mutexlock | if true, a Mutex will be used to lock the data shared between main and background thread. The idea is to only use a few Mutexes to lock data from the top objects (wxRefinableObj,...), when calling CrystUpdate() and UpdateUI(). As sub-objects (WXField,...) are only updated from within a top object, the mutex lock in the top object will also lock the data in the sub-objects. |
Implements ObjCryst::WXCrystObjBasic.
Reimplemented in ObjCryst::WXPowderPatternDiffraction, ObjCryst::WXPowderPatternBackground, ObjCryst::WXMolecule, ObjCryst::WXRefinableObj, ObjCryst::WXCrystal, ObjCryst::WXOptimizationObj, ObjCryst::WXPowderPattern, and ObjCryst::WXDiffractionSingleCrystal.
Definition at line 826 of file wxCryst.cpp.
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pure virtual |
When a WXFieldName has been changed by the user, it is handled here.
This returns true if the value has been handled (for inheritance purposes).
Implemented in ObjCryst::WXProfileDoubleExponentialPseudoVoigt, ObjCryst::WXProfilePseudoVoigtAnisotropic, ObjCryst::WXProfilePseudoVoigt, ObjCryst::WXTextureEllipsoid, ObjCryst::WXRefinableObj, ObjCryst::WXRegistry< T >, ObjCryst::WXRegistry< ObjCryst::Scatterer >, ObjCryst::WXRegistry< ObjCryst::PowderPatternComponent >, ObjCryst::WXRegistry< ObjCryst::ZAtom >, ObjCryst::WXRegistry< ObjCryst::ScatteringPower >, ObjCryst::WXCrystal, ObjCryst::WXOptimizationObj, ObjCryst::WXLSQ, ObjCryst::WXScatteringPowerAtom, and ObjCryst::WXScatteringPowerSphere.
void ObjCryst::WXCrystObj::OnToggleCollapse | ( | wxCommandEvent & | WXUNUSEDevent | ) |
Only display the title, and collapse everything else.
Definition at line 813 of file wxCryst.cpp.
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virtual |
Update the User Interface, if necessary.
mutexlock | if true, a Mutex will be used to lock the data shared between main and background thread. |
The idea is to only use a few Mutexes to lock data from the top objects (wxRefinableObj,...), when calling CrystUpdate() and UpdateUI(). As sub-objects (WXField,...) are only updated from within a top object, the mutex lock in the top object will also lock the data in the sub-objects.
Implements ObjCryst::WXCrystObjBasic.
Reimplemented in ObjCryst::WXPowderPatternDiffraction, ObjCryst::WXPowderPatternBackground, ObjCryst::WXMolecule, ObjCryst::WXRefinableObj, ObjCryst::WXCrystal, ObjCryst::WXPowderPattern, ObjCryst::WXOptimizationObj, ObjCryst::WXAtom, ObjCryst::WXDiffractionSingleCrystal, ObjCryst::WXScatteringPowerAtom, and ObjCryst::WXScatteringPowerSphere.
Definition at line 834 of file wxCryst.cpp.