FOX/ObjCryst++  1.10.X (development)
ObjCryst::WXRefinableObj Class Reference

The base wxCryst class for all RefinableObj objects. More...

+ Inheritance diagram for ObjCryst::WXRefinableObj:
+ Collaboration diagram for ObjCryst::WXRefinableObj:

Public Member Functions

 WXRefinableObj (wxWindow *parent, RefinableObj *)
 
virtual void CrystUpdate (const bool updateUI=false, const bool mutexlock=false)
 Get new values to be displayed from the underlying object, and raise flag if an UI update is necessary. More...
 
virtual void UpdateUI (const bool mutexlock=false)
 Update the User Interface, if necessary. More...
 
virtual bool OnChangeName (const int id)
 When a WXFieldName has been changed by the user, it is handled here. More...
 
void OnMenuSave (wxCommandEvent &WXUNUSED(event))
 
void OnMenuLoad (wxCommandEvent &WXUNUSED(event))
 
void OnMenuFixAllPar (wxCommandEvent &WXUNUSED(event))
 
void OnMenuUnFixAllPar (wxCommandEvent &WXUNUSED(event))
 
void OnMenuParRandomize (wxCommandEvent &WXUNUSED(event))
 
virtual void OnUpdateUI (wxUpdateUIEvent &event)
 
- Public Member Functions inherited from ObjCryst::WXCrystObj
 WXCrystObj (wxWindow *parent, int orient=wxHORIZONTAL, bool showName=true)
 Constructor, with a.
 
void OnToggleCollapse (wxCommandEvent &WXUNUSED(event))
 Only display the title, and collapse everything else. More...
 
virtual void OnEnable (wxUpdateUIEvent &event)
 
virtual bool Enable (bool enable)
 
virtual void AddChild (WXCrystObjBasic *pChild, bool doBottomLayout=true)
 Notify that a new children has been added, also adding it to the correct sizer (which can be the top sizer or not). More...
 
- Public Member Functions inherited from ObjCryst::WXCrystObjBasic
 WXCrystObjBasic (wxWindow *parent)
 Constructor.
 
virtual ~WXCrystObjBasic ()
 Destructor.
 
 wxDEPRECATED (virtual void BottomLayout(WXCrystObjBasic *pChild))
 Redo the Layout for the object and ask parent to take it into account. More...
 
void AddedToList (WXCrystObjBasicList *list)
 
void RemovedFromList (WXCrystObjBasicList *list)
 
virtual bool Layout ()
 
virtual void SetToolTip (const wxString &tip)
 Set tooltip for this window. More...
 

Protected Attributes

WXCrystMenuBarmpMenuBar
 
- Protected Attributes inherited from ObjCryst::WXCrystObj
wxBoxSizer * mpTopSizer
 Top sizer including the title and WXCrystObj::mpSizer.
 
wxBoxSizer * mpSizer
 Sizer including all sub-objects.
 
WXFieldNamempWXTitle
 The title.
 
bool mIsExpanded
 To be used for collapsing the sub-objects.
 
WXCrystObjBasicList mList
 All windows but the title and collapse button are in this list.
 
wxButton * mpCollapseButton
 The collapse button.
 
- Protected Attributes inherited from ObjCryst::WXCrystObjBasic
WXCrystObjBasicmWXCrystParent
 Parent, if a WXCrystObjBasic itself.
 
bool mIsShown
 Is the the window currently shown ?
 
bool mNeedUpdateUI
 Do we need to update the display ?
 
CrystMutex mMutex
 Mutex used to lock data when preparing to update the UI in non-main thread.
 
std::set< WXCrystObjBasicList * > mvpList
 WXCrystObjBasicList which are aware of this object, and which should be told on destruction. More...
 

Private Attributes

RefinableObjmpRefinableObj
 

Detailed Description

The base wxCryst class for all RefinableObj objects.

This shows the title, a menu for XMLInput/XMLOutput, and all RefObjOpt.

Definition at line 146 of file wxRefinableObj.h.

Member Function Documentation

void ObjCryst::WXRefinableObj::CrystUpdate ( const bool  updateUI = false,
const bool  mutexlock = false 
)
virtual

Get new values to be displayed from the underlying object, and raise flag if an UI update is necessary.

The actual GUI update is not made here. UpdateUI() should be called separately, from the main thread.

Parameters
updateUIif true, this will call UpdateUI, either directly (if in the main thread), or by sending a message.
mutexlockif true, a Mutex will be used to lock the data shared between main and background thread. The idea is to only use a few Mutexes to lock data from the top objects (wxRefinableObj,...), when calling CrystUpdate() and UpdateUI(). As sub-objects (WXField,...) are only updated from within a top object, the mutex lock in the top object will also lock the data in the sub-objects.

Reimplemented from ObjCryst::WXCrystObj.

Reimplemented in ObjCryst::WXPowderPatternDiffraction, ObjCryst::WXPowderPatternBackground, ObjCryst::WXMolecule, ObjCryst::WXCrystal, ObjCryst::WXPowderPattern, and ObjCryst::WXDiffractionSingleCrystal.

Definition at line 604 of file wxRefinableObj.cpp.

bool ObjCryst::WXRefinableObj::OnChangeName ( const int  id)
virtual

When a WXFieldName has been changed by the user, it is handled here.

This returns true if the value has been handled (for inheritance purposes).

Implements ObjCryst::WXCrystObj.

Reimplemented in ObjCryst::WXCrystal, ObjCryst::WXScatteringPowerAtom, and ObjCryst::WXScatteringPowerSphere.

Definition at line 622 of file wxRefinableObj.cpp.

void ObjCryst::WXRefinableObj::UpdateUI ( const bool  mutexlock = false)
virtual

Update the User Interface, if necessary.

Parameters
mutexlockif true, a Mutex will be used to lock the data shared between main and background thread.

The idea is to only use a few Mutexes to lock data from the top objects (wxRefinableObj,...), when calling CrystUpdate() and UpdateUI(). As sub-objects (WXField,...) are only updated from within a top object, the mutex lock in the top object will also lock the data in the sub-objects.

Reimplemented from ObjCryst::WXCrystObj.

Reimplemented in ObjCryst::WXPowderPatternDiffraction, ObjCryst::WXPowderPatternBackground, ObjCryst::WXMolecule, ObjCryst::WXCrystal, ObjCryst::WXPowderPattern, ObjCryst::WXAtom, ObjCryst::WXDiffractionSingleCrystal, ObjCryst::WXScatteringPowerAtom, and ObjCryst::WXScatteringPowerSphere.

Definition at line 688 of file wxRefinableObj.cpp.


The documentation for this class was generated from the following files: