26 #ifndef _VFN_WX_ATOM_H_
27 #define _VFN_WX_ATOM_H_
29 #include "ObjCryst/wxCryst/wxScatterer.h"
30 #include "ObjCryst/ObjCryst/Atom.h"
39 void OnChangeScattPow(wxCommandEvent & WXUNUSED(event));
40 virtual void UpdateUI(
const bool mutexlock=
false);
49 #endif //_VFN_WX_ATOM_H_
Class to pick one choice...
The basic atom scatterer, in a crystal.
virtual void UpdateUI(const bool mutexlock=false)
Update the User Interface, if necessary.
The namespace which includes all objects (crystallographic and algorithmic) in ObjCryst++.
base wxCryst class for Scatterers