20 #ifndef _VFN_WX_RADIATION_H_
21 #define _VFN_WX_RADIATION_H_
23 #include "ObjCryst/wxCryst/wxRefinableObj.h"
24 #include "ObjCryst/ObjCryst/ScatteringData.h"
34 virtual void CrystUpdate(
const bool updateUI=
false,
const bool mutexlock=
false);
35 virtual void UpdateUI(
const bool mutexlock=
false);
36 virtual void OnUpdateUI(wxUpdateUIEvent & WXUNUSED(event));
A List of WXCrystObjBasic.
WX representation of a RefObj option. This displays the names of the different choices.
virtual void UpdateUI(const bool mutexlock=false)
Update the User Interface, if necessary.
virtual void CrystUpdate(const bool updateUI=false, const bool mutexlock=false)
Get new values to be displayed from the underlying object, and raise flag if an UI update is necessar...
Abstract base class for all objects in wxCryst.
The namespace which includes all objects (crystallographic and algorithmic) in ObjCryst++.
Class to define the radiation (type, monochromaticity, wavelength(s)) of an experiment.