20 #ifndef _VFN_WX_SCATTERINGPOWER_OBJ_H_
21 #define _VFN_WX_SCATTERINGPOWER_OBJ_H_
23 #include "ObjCryst/wxCryst/wxRefinableObj.h"
24 #include "ObjCryst/ObjCryst/ScatteringPower.h"
34 void OnChangeColour(wxCommandEvent & event);
35 virtual void UpdateUI(
const bool mutexlock=
false);
44 #endif //_VFN_WX_SCATTERINGPOWER_OBJ_H_
virtual void UpdateUI(const bool mutexlock=false)
Update the User Interface, if necessary.
A field with the name of a WXCrystObj.
virtual bool OnChangeName(const int id)
When a WXFieldName has been changed by the user, it is handled here.
The base wxCryst class for all RefinableObj objects.
wxCryst class for ScatteringPowerAtom
The namespace which includes all objects (crystallographic and algorithmic) in ObjCryst++.
The Scattering Power for an Atom.