20 #ifndef _VFN_WX_SCATTERINGPOWERSPHERE_OBJ_H_ 
   21 #define _VFN_WX_SCATTERINGPOWERSPHERE_OBJ_H_ 
   23 #include "ObjCryst/wxCryst/wxRefinableObj.h" 
   24 #include "ObjCryst/ObjCryst/ScatteringPowerSphere.h" 
   34       void OnChangeColour(wxCommandEvent & event);
 
   35       virtual void UpdateUI(
const bool mutexlock=
false);
 
   43 #endif //_VFN_WX_SCATTERINGPOWER_OBJ_H_ 
virtual void UpdateUI(const bool mutexlock=false)
Update the User Interface, if necessary. 
\ brief ScatteringPower for a spherical particule 
The base wxCryst class for all RefinableObj objects. 
The namespace which includes all objects (crystallographic and algorithmic) in ObjCryst++. 
virtual bool OnChangeName(const int id)
When a WXFieldName has been changed by the user, it is handled here. 
wxCryst class for ScatteringPowerSphere