20 #ifndef _VFN_WX_SCATTERINGPOWERSPHERE_OBJ_H_
21 #define _VFN_WX_SCATTERINGPOWERSPHERE_OBJ_H_
23 #include "ObjCryst/wxCryst/wxRefinableObj.h"
24 #include "ObjCryst/ObjCryst/ScatteringPowerSphere.h"
34 void OnChangeColour(wxCommandEvent & event);
35 virtual void UpdateUI(
const bool mutexlock=
false);
43 #endif //_VFN_WX_SCATTERINGPOWER_OBJ_H_
virtual void UpdateUI(const bool mutexlock=false)
Update the User Interface, if necessary.
\ brief ScatteringPower for a spherical particule
The base wxCryst class for all RefinableObj objects.
The namespace which includes all objects (crystallographic and algorithmic) in ObjCryst++.
virtual bool OnChangeName(const int id)
When a WXFieldName has been changed by the user, it is handled here.
wxCryst class for ScatteringPowerSphere