FOX/ObjCryst++  1.10.X (development)
ObjCryst::Scatterer Class Referenceabstract

Generic type of scatterer: can be an atom, or a more complex assembly of atoms. More...

+ Inheritance diagram for ObjCryst::Scatterer:
+ Collaboration diagram for ObjCryst::Scatterer:

Public Member Functions

 Scatterer ()
 Constructor.
 
 Scatterer (const Scatterer &old)
 Copy Constructor.
 
virtual ~Scatterer ()
 Destructor.
 
virtual ScattererCreateCopy () const =0
 
virtual const string & GetClassName () const
 Name for this class ("RefinableObj", "Crystal",...). More...
 
virtual int GetNbComponent () const =0
 Number of components in the scatterer (eg number of point scatterers)
 
virtual const
ScatteringComponentList
GetScatteringComponentList () const =0
 Get the list of all scattering components for this scatterer. More...
 
virtual string GetComponentName (const int i) const =0
 Name for the i-th component of this scatterer. More...
 
REAL GetX () const
 X coordinate (fractionnal) of the scatterer (for complex scatterers, this corresponds to the position of one atom of the Scatterer, ideally it should be near the center of the Scatterer. More...
 
REAL GetY () const
 Y coordinate (fractionnal) of the scatterer (for complex scatterers, this corresponds to the position of one atom of the Scatterer, ideally it should be near the center of the Scatterer. More...
 
REAL GetZ () const
 Z coordinate (fractionnal) of the scatterer (for complex scatterers, this corresponds to the position of one atom of the Scatterer, ideally it should be near the center of the Scatterer. More...
 
REAL GetOccupancy () const
 Get the occupancy of the scatterer (0. More...
 
virtual void SetX (const REAL x)
 X coordinate (fractionnal) of the scatterer (for complex scatterers, this corresponds to the position of one atom of the Scatterer, ideally it should be near the center of the Scatterer. More...
 
virtual void SetY (const REAL y)
 Y coordinate (fractionnal) of the scatterer (for complex scatterers, this corresponds to the position of one atom of the Scatterer, ideally it should be near the center of the Scatterer. More...
 
virtual void SetZ (const REAL z)
 Z coordinate (fractionnal) of the scatterer (for complex scatterers, this corresponds to the position of one atom of the Scatterer, ideally it should be near the center of the Scatterer. More...
 
virtual void SetOccupancy (const REAL occupancy)
 Change the occupancy of the scatterer (0. More...
 
 operator string () const
 Conversion function. More...
 
virtual void Print () const =0
 Print some info about the scatterer (ideally this should be one line...).
 
virtual const string & GetColour () const
 Colour associated to this scatterer (using POVRay names) More...
 
virtual const float * GetColourRGB () const
 Colour associated to this scatterer, 3 RGB Coordinates.
 
virtual ostream & POVRayDescription (ostream &os, const CrystalPOVRayOptions &options) const =0
 
virtual void GLInitDisplayList (const bool noSymmetrics=false, const REAL xMin=-.1, const REAL xMax=1.1, const REAL yMin=-.1, const REAL yMax=1.1, const REAL zMin=-.1, const REAL zMax=1.1, const bool displayEnantiomer=false, const bool displayNames=false, const bool hideHydrogens=false) const =0
 
const RefinableObjClockGetClockScatterer () const
 Last time anything in the scatterer was changed (atoms, positions, scattering power)
 
RefinableObjClockGetClockScatterer ()
 Last time anything in the scatterer was changed (atoms, positions, scattering power)
 
void SetCrystal (Crystal &)
 Set the crystal in which is included this Scatterer.
 
const CrystalGetCrystal () const
 In which crystal is this Scatterer included ?
 
CrystalGetCrystal ()
 In which crystal is this Scatterer included ?
 
- Public Member Functions inherited from ObjCryst::RefinableObj
 RefinableObj ()
 Constructor.
 
 RefinableObj (const bool internalUseOnly)
 Constructor. More...
 
 RefinableObj (const RefinableObj &old)
 Defined not implemented... More...
 
virtual ~RefinableObj ()
 Destructor.
 
virtual const string & GetName () const
 Name of the object.
 
virtual void SetName (const string &name)
 Name of the object.
 
void operator= (const RefinableObj &old)
 Defined not implemented... More...
 
void PrepareForRefinement () const
 Find which parameters are used and not fixed, for a refinement /optimization. More...
 
void FixAllPar ()
 Fix All parameters.
 
void UnFixAllPar ()
 UnFix All parameters.
 
void SetParIsFixed (const long parIndex, const bool fix)
 Fix/un-fix one parameter from its #.
 
void SetParIsFixed (const string &parName, const bool fix)
 Fix/un-fix one parameter from its name.
 
void SetParIsFixed (const RefParType *type, const bool fix)
 Fix/un-fix one family of parameters.
 
void SetParIsUsed (const string &parName, const bool use)
 Set whether a parameter is used.
 
void SetParIsUsed (const RefParType *type, const bool use)
 Set whether a family of parameters is used.
 
long GetNbPar () const
 Total number of refinable parameter in the object. More...
 
long GetNbParNotFixed () const
 Total number of non-fixed parameters. Is initialized by PrepareForRefinement()
 
RefinableParGetPar (const long i)
 Access all parameters in the order they were inputted.
 
const RefinableParGetPar (const long i) const
 Access all parameters in the order they were inputted.
 
RefinableParGetPar (const string &name)
 Access all parameters from their name.
 
const RefinableParGetPar (const string &name) const
 Access all parameters from their name.
 
RefinableParGetPar (const REAL *)
 Access parameter from its adress.
 
const RefinableParGetPar (const REAL *) const
 Access parameter from its adress.
 
RefinableParGetParNotFixed (const long i)
 Access all parameters in the order they were inputted, skipping fixed parameters. More...
 
const RefinableParGetParNotFixed (const long i) const
 Access all parameters in the order they were inputed, skipping fixed parameters. More...
 
void AddPar (const RefinablePar &newRefPar)
 Add a refinable parameter. More...
 
void AddPar (RefinablePar *newRefPar)
 Add a refinable parameter. More...
 
void AddPar (RefinableObj &newRefParList, const bool copyParam=false)
 Add all the parameters in another RefinableObj. More...
 
vector< RefinablePar * >::iterator RemovePar (RefinablePar *refPar)
 Remove a refinable parameter. More...
 
unsigned long CreateParamSet (const string name="") const
 Save the current set of refined values in a new set. More...
 
void ClearParamSet (const unsigned long id) const
 Erase the param set with the given id, releasing memory.
 
void SaveParamSet (const unsigned long id) const
 Save the current set of refined values over a previously-created set of saved values. More...
 
void RestoreParamSet (const unsigned long id)
 Restore a saved set of values. More...
 
const CrystVector_REAL & GetParamSet (const unsigned long setId) const
 Access one save refpar set. More...
 
CrystVector_REAL & GetParamSet (const unsigned long setId)
 Access one save refpar set. More...
 
REAL GetParamSet_ParNotFixedHumanValue (const unsigned long setId, const long parNumber) const
 Access the (human) value of one refined parameter in a saved set of parameters. More...
 
const void EraseAllParamSet ()
 Erase all saved refpar sets. More...
 
const string & GetParamSetName (const unsigned long setId) const
 Get the name associated to a refpar set. More...
 
void SetLimitsAbsolute (const string &parName, const REAL min, const REAL max)
 Change the limits for a given parameter, giving absolute new limits.
 
void SetLimitsAbsolute (const RefParType *type, const REAL min, const REAL max)
 Change the limits for a category of parameters, giving absolute new limits.
 
void SetLimitsRelative (const string &parName, const REAL min, const REAL max)
 Change the limits for a given parameter, giving relative new limits (eg giving -.1 and +.1 will set new limits at the current value + min and current value + max) Thus min should logically be <0 and max >0. More...
 
void SetLimitsRelative (const RefParType *type, const REAL min, const REAL max)
 Change the limits for a category of parameters, giving relative new limits (eg giving -.1 and +.1 will set new limits at the current value + min and current value + max). More...
 
void SetLimitsProportional (const string &parName, const REAL min, const REAL max)
 Change the limits for a given parameter, proportionnaly to the current value. More...
 
void SetLimitsProportional (const RefParType *type, const REAL min, const REAL max)
 Change the limits for a category of parameters, proportionnaly to their current value. More...
 
void SetGlobalOptimStep (const RefParType *type, const REAL step)
 Change the maximum step to use during Global Optimization algorithms.
 
ObjRegistry< RefinableObj > & GetSubObjRegistry ()
 Access to the registry of RefinableObj used by this object.
 
const ObjRegistry< RefinableObj > & GetSubObjRegistry () const
 Access to the registry of RefinableObj used by this object.
 
virtual void RegisterClient (RefinableObj &) const
 Register a new object using this object. More...
 
virtual void DeRegisterClient (RefinableObj &) const
 Deregister an object (which not any more) using this object.
 
virtual const ObjRegistry
< RefinableObj > & 
GetClientRegistry () const
 Get the list of clients.
 
virtual ObjRegistry
< RefinableObj > & 
GetClientRegistry ()
 Get the list of clients.
 
bool IsBeingRefined () const
 Is the object being refined ? (Can be refined by one algorithm at a time only.)
 
virtual void BeginOptimization (const bool allowApproximations=false, const bool enableRestraints=false)
 This should be called by any optimization class at the begining of an optimization. More...
 
virtual void EndOptimization ()
 This should be called by any optimization class at the end of an optimization. More...
 
virtual void SetApproximationFlag (const bool allow)
 Enable or disable numerical approximations. More...
 
virtual void RandomizeConfiguration ()
 Randomize Configuration (before a global optimization). More...
 
virtual void GlobalOptRandomMove (const REAL mutationAmplitude, const RefParType *type=gpRefParTypeObjCryst)
 Make a random move of the current configuration. More...
 
void BeginGlobalOptRandomMove ()
 Raise a flag, to be sure not to make a random change more than once in each RefinableObj. More...
 
virtual REAL GetLogLikelihood () const
 Get -log(likelihood) of the current configuration for the object. More...
 
virtual unsigned int GetNbLSQFunction () const
 Number of LSQ functions.
 
virtual const CrystVector_REAL & GetLSQCalc (const unsigned int) const
 Get the current calculated value for the LSQ function.
 
virtual const CrystVector_REAL & GetLSQObs (const unsigned int) const
 Get the observed values for the LSQ function.
 
virtual const CrystVector_REAL & GetLSQWeight (const unsigned int) const
 Get the weight values for the LSQ function.
 
virtual const CrystVector_REAL & GetLSQDeriv (const unsigned int, RefinablePar &)
 Get the first derivative values for the LSQ function, for a given parameter. More...
 
virtual std::map< RefinablePar
*, CrystVector_REAL > & 
GetLSQ_FullDeriv (const unsigned int, std::set< RefinablePar * > &vPar)
 Get the first derivative for the LSQ function for each parameter supplied in a list. More...
 
void ResetParList ()
 Re-init the list of refinable parameters, removing all parameters. More...
 
virtual void XMLOutput (ostream &os, int indent=0) const
 Output to stream in well-formed XML. More...
 
virtual void XMLInput (istream &is, const XMLCrystTag &tag)
 Input From stream. More...
 
virtual void UpdateDisplay () const
 If there is an interface, this should be automatically be called each time there is a 'new, significant' configuration to report. More...
 
unsigned int GetNbOption () const
 Number of Options for this object.
 
RefObjOptGetOption (const unsigned int i)
 Access to the options.
 
const RefObjOptGetOption (const unsigned int i) const
 const access to the options
 
virtual void GetGeneGroup (const RefinableObj &obj, CrystVector_uint &groupIndex, unsigned int &firstGroup) const
 Get the gene group assigned to each parameter. More...
 
void SetDeleteRefParInDestructor (const bool b)
 Set this object not to delete its list of parameters when destroyed. More...
 
const RefinableObjClockGetRefParListClock () const
 What was the last time a RefinablePar was added/removed ? More...
 
virtual REAL GetRestraintCost () const
 Get the restraint cost (overall penalty of all restraints) More...
 
void AddRestraint (Restraint *pNewRestraint)
 Add a new restraint. More...
 
vector< Restraint * >::iterator RemoveRestraint (Restraint *pRestraint)
 Remove a restraint from the list of known restraints. More...
 
virtual void TagNewBestConfig () const
 During a global optimization, tells the object that the current config is the latest "best" config. More...
 
const RefinableObjClockGetClockMaster () const
 This clocks records any change in the object. See refinableObj::mClockMaster.
 

Protected Member Functions

virtual void InitRefParList ()=0
 
virtual void InitRGBColour ()
 Get RGB Colour coordinates from Colour Name. More...
 
const RefinableObjClockGetClockScattCompList () const
 Last time the ScatteringComponentList was generated.
 
- Protected Member Functions inherited from ObjCryst::RefinableObj
long FindPar (const string &name) const
 Find a refinable parameter with a given name.
 
long FindPar (const REAL *) const
 Find a refinable parameter from the adress of its value.
 
void AddSubRefObj (RefinableObj &)
 
void RemoveSubRefObj (RefinableObj &)
 
void AddOption (RefObjOpt *opt)
 
virtual void Prepare ()
 
map< unsigned long, pair
< CrystVector_REAL, string >
>::iterator 
FindParamSet (unsigned long id) const
 Find a parameter set with a given id (and check if it is there)
 

Protected Attributes

CrystVector_REAL mXYZ
 coordinates of the scatterer (or of its center..)
 
REAL mOccupancy
 Occupancy : 0 <= occ <= 1 For a multi-atom scatterer (polyhedron,..), this is the overall occupancy of the scatterer (affects all components of the scatterer).
 
string mColourName
 Colour for this scatterer (from POVRay)
 
float mColourRGB [3]
 Colour for this scatterer using RGB.
 
RefinableObjClock mClockScatterer
 Last time anything (number of atoms, positions, scattering power) was changed.
 
RefinableObjClock mClockScattCompList
 
CrystalmpCryst
 The crystal in which the Scatterer is This is needed so that we can know which scattering powers are available in the crystal, and also to convert fractionnal to orthonormal coordinates (for some scatterers only). More...
 
- Protected Attributes inherited from ObjCryst::RefinableObj
string mName
 Name for this RefinableObject. Should be unique, at least in the same scope.+.
 
vector< RefinablePar * > mvpRefPar
 Vector of pointers to the refinable parameters.
 
vector< Restraint * > mvpRestraint
 Vector of pointers to the restraints for this object. More...
 
map< unsigned long, pair
< CrystVector_REAL, string > > 
mvpSavedValuesSet
 Map of (index,pointers to arrays) used to save sets of values for all parameters. More...
 
long mNbRefParNotFixed
 Total of not-fixed parameters.
 
CrystVector_long mRefparNotFixedIndex
 Index of not-fixed parameters.
 
int mOptimizationDepth
 Is the object being refined or optimized ? if mOptimizationDepth=0, no optimization is taking place. More...
 
ObjRegistry< RefinableObjmSubObjRegistry
 Registry of RefinableObject needed for this object (owned by this object or not)
 
ObjRegistry< RefinableObjmClientObjRegistry
 Registry of RefinableObject using this object. More...
 
ObjRegistry< RefObjOptmOptionRegistry
 List of options for this object. More...
 
bool mDeleteRefParInDestructor
 If true (the default), then all RefinablePar will be deleted when the the object is deleted. More...
 
RefinableObjClock mRefParListClock
 Last time the RefinableParList was modified (a parameter added or removed).
 
bool mRandomMoveIsDone
 
CrystVector_REAL mLSQDeriv
 Temporary array used to return derivative values of the LSQ function for given parameters. More...
 
std::map< unsigned int,
std::map< RefinablePar
*, CrystVector_REAL > > 
mLSQ_FullDeriv
 Temporary map to return the derivative of the LSQ function versus a list of parameters. More...
 
RefinableObjClock mClockMaster
 Master clock, which is changed whenever the object has been altered. More...
 

Detailed Description

Generic type of scatterer: can be an atom, or a more complex assembly of atoms.

A Scatterer is able to give its position (in fractionnal coordinates) in the unit cell, and more generally the position of all point scattering centers (ScatteringComponent), along with the ScatteringPower associated with each position.

For simple atoms, there is only one scattering position with the associated scattering power (scattering factor, anomalous, thermic). For complex scatterers (molecules: ZScatterer) there are as many positions as atoms.

A scatterer also has a few functions to display itself in 3D

This is an abstract base class.

Definition at line 130 of file Scatterer.h.

Member Function Documentation

virtual Scatterer* ObjCryst::Scatterer::CreateCopy ( ) const
pure virtual

so-called Virtual copy constructor, needed to make copies of arrays of Scatterers

Implemented in ObjCryst::Molecule, ObjCryst::ZPolyhedron, ObjCryst::ZScatterer, and ObjCryst::Atom.

const string & ObjCryst::Scatterer::GetClassName ( ) const
virtual

Name for this class ("RefinableObj", "Crystal",...).

This is only useful to distinguish different classes when picking up objects from the RefinableObj Global Registry

Reimplemented from ObjCryst::RefinableObj.

Reimplemented in ObjCryst::Molecule, ObjCryst::ZScatterer, and ObjCryst::Atom.

Definition at line 97 of file Scatterer.cpp.

const string & ObjCryst::Scatterer::GetColour ( ) const
virtual

Colour associated to this scatterer (using POVRay names)

Definition at line 130 of file Scatterer.cpp.

virtual string ObjCryst::Scatterer::GetComponentName ( const int  i) const
pure virtual

Name for the i-th component of this scatterer.

If the component is an Atom, Then the name is that of the atom. Else, it is the name of the scatterer plus the component number in the scatterer plus the name of the ScatteringPower.

Note
It would be better to return a reference, but we don't want to keep a name for all components... Weeelll, needs some more thinking... see what performance hit results (if any).
Bug:
does not take into account dummy atoms !!

Implemented in ObjCryst::Molecule, ObjCryst::ZScatterer, and ObjCryst::Atom.

REAL ObjCryst::Scatterer::GetOccupancy ( ) const

Get the occupancy of the scatterer (0.

-> 1.0)

The occupancy is given in %, and must take into account the 'special position' character of atoms (ie an atom on a 2fold axis should have at most a .5 population, etc...). For a multi-atom scatterer (polyhedra), this is the overall occupancy of the scatterer, affecting all atoms.

Definition at line 106 of file Scatterer.cpp.

virtual const ScatteringComponentList& ObjCryst::Scatterer::GetScatteringComponentList ( ) const
pure virtual

Get the list of all scattering components for this scatterer.

This is the most important function of this class, giving the list of scattering positions along with the associated ScatteringPower.

Implemented in ObjCryst::Molecule, ObjCryst::ZScatterer, and ObjCryst::Atom.

REAL ObjCryst::Scatterer::GetX ( ) const

X coordinate (fractionnal) of the scatterer (for complex scatterers, this corresponds to the position of one atom of the Scatterer, ideally it should be near the center of the Scatterer.

Definition at line 103 of file Scatterer.cpp.

REAL ObjCryst::Scatterer::GetY ( ) const

Y coordinate (fractionnal) of the scatterer (for complex scatterers, this corresponds to the position of one atom of the Scatterer, ideally it should be near the center of the Scatterer.

Definition at line 104 of file Scatterer.cpp.

REAL ObjCryst::Scatterer::GetZ ( ) const

Z coordinate (fractionnal) of the scatterer (for complex scatterers, this corresponds to the position of one atom of the Scatterer, ideally it should be near the center of the Scatterer.

Definition at line 105 of file Scatterer.cpp.

virtual void ObjCryst::Scatterer::GLInitDisplayList ( const bool  noSymmetrics = false,
const REAL  xMin = -.1,
const REAL  xMax = 1.1,
const REAL  yMin = -.1,
const REAL  yMax = 1.1,
const REAL  zMin = -.1,
const REAL  zMax = 1.1,
const bool  displayEnantiomer = false,
const bool  displayNames = false,
const bool  hideHydrogens = false 
) const
pure virtual

Create an OpenGL Display List of the scatterer. This should only be called by a Crystal object.

Parameters
noSymmetricsif false (the default), then all symmetrics are shown in the 3D display, within the limits defined by the min/max parameters \ param xMin,xMax,yMin,yMax,zMin,zMax: in fractionnal coordinates, the region in which we want scaterrer to be displayed. The test is made on the center of the scatterer (eg a ZScatterer (molecule) will not be 'cut' on the border).
displayNamesif true, only the names of the scatterers will be displayed, at the position of the scatterers (to actually see them, they will have to be translated with respect to the drawing of the scatterers).
hideHydrogensif true, do not display hydrogens/deuterium and their bonds

Implemented in ObjCryst::Molecule, ObjCryst::ZScatterer, and ObjCryst::Atom.

virtual void ObjCryst::Scatterer::InitRefParList ( )
protectedpure virtual

Prepare refinable parameters for the scatterer object

Implemented in ObjCryst::Molecule, ObjCryst::ZScatterer, and ObjCryst::Atom.

void ObjCryst::Scatterer::InitRGBColour ( )
protectedvirtual

Get RGB Colour coordinates from Colour Name.

Note that the colour used for display is usually that of the ScatteringPower, not that of the Scatterer

Definition at line 140 of file Scatterer.cpp.

ObjCryst::Scatterer::operator string ( ) const

Conversion function.

-> returns the scatt name

Warning
EXPERIMENTAL. DO NOT USE, as this may be removed.

Definition at line 118 of file Scatterer.cpp.

virtual ostream& ObjCryst::Scatterer::POVRayDescription ( ostream &  os,
const CrystalPOVRayOptions options 
) const
pure virtual

Output a description of the scatterer for POVRay. This should only be called by the Crystal Object to which belongs this scatterer.

Implemented in ObjCryst::Molecule, ObjCryst::ZScatterer, and ObjCryst::Atom.

void ObjCryst::Scatterer::SetOccupancy ( const REAL  occupancy)
virtual

Change the occupancy of the scatterer (0.

-> 1.0)

The occupancy is given in %, and must take into account the 'special position' character of atoms (ie an atom on a 2fold axis should have at most a .5 population, etc...). For a multi-atom scatterer (polyhedra), this is the overall occupancy of the scatterer, affecting all atoms.

Definition at line 112 of file Scatterer.cpp.

void ObjCryst::Scatterer::SetX ( const REAL  x)
virtual

X coordinate (fractionnal) of the scatterer (for complex scatterers, this corresponds to the position of one atom of the Scatterer, ideally it should be near the center of the Scatterer.

Definition at line 109 of file Scatterer.cpp.

void ObjCryst::Scatterer::SetY ( const REAL  y)
virtual

Y coordinate (fractionnal) of the scatterer (for complex scatterers, this corresponds to the position of one atom of the Scatterer, ideally it should be near the center of the Scatterer.

Definition at line 110 of file Scatterer.cpp.

void ObjCryst::Scatterer::SetZ ( const REAL  z)
virtual

Z coordinate (fractionnal) of the scatterer (for complex scatterers, this corresponds to the position of one atom of the Scatterer, ideally it should be near the center of the Scatterer.

Definition at line 111 of file Scatterer.cpp.

Member Data Documentation

RefinableObjClock ObjCryst::Scatterer::mClockScattCompList
mutableprotected

Last time the ScatteringComponentList was generated

Definition at line 287 of file Scatterer.h.

Crystal* ObjCryst::Scatterer::mpCryst
protected

The crystal in which the Scatterer is This is needed so that we can know which scattering powers are available in the crystal, and also to convert fractionnal to orthonormal coordinates (for some scatterers only).

It cannot be const since some scatterers may want to modify the list of scattering powers of the crystal...

Definition at line 294 of file Scatterer.h.


The documentation for this class was generated from the following files: