20 #ifndef _VFN_WX_ZSCATTERER_H_ 
   21 #define _VFN_WX_ZSCATTERER_H_ 
   23 #include "ObjCryst/wxCryst/wxScatterer.h" 
   24 #include "ObjCryst/ObjCryst/ZScatterer.h" 
   33       virtual void CrystUpdate(
const bool updateUI=
false,
const bool mutexlock=
false);
 
   34       virtual void UpdateUI(
const bool mutexlock=
false);
 
   35       void OnChangeScattPow(wxCommandEvent & WXUNUSED(event));
 
   50       void OnMenuAddZAtom(wxCommandEvent & WXUNUSED(event));
 
   51       void OnMenuSetLimits(wxCommandEvent &event);
 
   52       void OnMenuChangePivotAtom(wxCommandEvent &WXUNUSED(event));
 
   53       void OnMenuImportZMatrix(wxCommandEvent &WXUNUSED(event));
 
   54       void OnMenuExportZMatrix(wxCommandEvent &WXUNUSED(event));
 
   55       void OnMenuConvert2Molecule(wxCommandEvent &WXUNUSED(event));
 
   64 #endif //_VFN_WX_ZSCATTERER_H_ 
A List of WXCrystObjBasic. 
Class to pick one choice... 
wxCryst class for ZScatterer objects 
This displays all components of a ObjCryst++ Registry. 
Abstract base class for all objects in wxCryst. 
Class for individual atoms in a ZScatterer Object. 
ZScatterer: the basic type of complex scatterers, where atom positions are defined using a standard "...
virtual void CrystUpdate(const bool updateUI=false, const bool mutexlock=false)
Get new values to be displayed from the underlying object, and raise flag if an UI update is necessar...
The namespace which includes all objects (crystallographic and algorithmic) in ObjCryst++. 
virtual void UpdateUI(const bool mutexlock=false)
Update the User Interface, if necessary. 
A field which directly links to a string. 
base wxCryst class for Scatterers